![]() I propose that mod workshop downloads be always allowed, just the game isn't allowed to be downloaded. Or I go against the recommendation and provide my main account's password in a script file for convenience of automatically updating, possibly risking my account and all the games in it to be stolen among other things.Īnd I do have to to keep up with users playing on my server otherwise they can not join. Login with account that has that game boughtĮither I am secure and I have to provide the password every time I wish to update my mods, thus getting rid of automation. ![]() +workshop_download_item 221100 2061775533 (dayz community framework) Try to install a workshop mod with steamcmd for a paid game.Login with spare steam account that doesn't own a particular game.However the workshop content is linked to the game, not the standalone server.Īs by the recommendation I have created a new account with a seperate password for steamcmd, seperate from my gaming account, so any possible leak of the password due to a compromised game server (through the scripts containing the password for example) will not compromise my main account.Īs such it is impossible to download workshop content without owning the game. ![]() I can download the game server just fine using steamcmd. ![]() I wish to set up a game server (dayz and arma3) with mods. Please describe your issue in as much detail as possible: Have you checked for system updates?: Yes.Steam client version (build number or date): steamcmd (). ![]()
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